//===-- PlatformAppleSimulator.cpp ------------------------------*- C++ -*-===//
//
//                     The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//

#include "PlatformAppleSimulator.h"

// C Includes
#if defined(__APPLE__)
#include <dlfcn.h>
#endif

// C++ Includes
#include <mutex>
#include <thread>
// Other libraries and framework includes
// Project includes
#include "lldb/Core/Error.h"
#include "lldb/Core/StreamString.h"
#include "lldb/Target/Process.h"
#include "lldb/Utility/LLDBAssert.h"
#include "lldb/Utility/PseudoTerminal.h"

using namespace lldb;
using namespace lldb_private;

#if !defined(__APPLE__)
#define UNSUPPORTED_ERROR ("Apple simulators aren't supported on this platform")
#endif

//------------------------------------------------------------------
// Static Functions
//------------------------------------------------------------------
void
PlatformAppleSimulator::Initialize ()
{
    PlatformDarwin::Initialize ();
}

void
PlatformAppleSimulator::Terminate ()
{
    PlatformDarwin::Terminate ();
}

//------------------------------------------------------------------
/// Default Constructor
//------------------------------------------------------------------
PlatformAppleSimulator::PlatformAppleSimulator () :
    PlatformDarwin (true),
    m_core_simulator_framework_path()
{
}

//------------------------------------------------------------------
/// Destructor.
///
/// The destructor is virtual since this class is designed to be
/// inherited from by the plug-in instance.
//------------------------------------------------------------------
PlatformAppleSimulator::~PlatformAppleSimulator()
{
}

lldb_private::Error
PlatformAppleSimulator::LaunchProcess (lldb_private::ProcessLaunchInfo &launch_info)
{
#if defined(__APPLE__)
    LoadCoreSimulator();
    CoreSimulatorSupport::Device device(GetSimulatorDevice());
    
    if (device.GetState() != CoreSimulatorSupport::Device::State::Booted)
    {
        Error boot_err;
        device.Boot(boot_err);
        if (boot_err.Fail())
            return boot_err;
    }
    
    auto spawned = device.Spawn(launch_info);
    
    if (spawned)
    {
        launch_info.SetProcessID(spawned.GetPID());
        return Error();
    }
    else
        return spawned.GetError();
#else
    Error err;
    err.SetErrorString(UNSUPPORTED_ERROR);
    return err;
#endif
}

void
PlatformAppleSimulator::GetStatus (Stream &strm)
{
#if defined(__APPLE__)
    // This will get called by subclasses, so just output status on the
    // current simulator
    PlatformAppleSimulator::LoadCoreSimulator();

    CoreSimulatorSupport::DeviceSet devices = CoreSimulatorSupport::DeviceSet::GetAvailableDevices();
    const size_t num_devices = devices.GetNumDevices();
    if (num_devices)
    {
        strm.Printf("Available devices:\n");
        for (size_t i=0; i<num_devices; ++i)
        {
            CoreSimulatorSupport::Device device = devices.GetDeviceAtIndex(i);
            strm.Printf("   %s: %s\n", device.GetUDID().c_str(), device.GetName().c_str());
        }

        if (m_device.hasValue() && m_device->operator bool())
        {
            strm.Printf("Current device: %s: %s", m_device->GetUDID().c_str(), m_device->GetName().c_str());
            if (m_device->GetState() == CoreSimulatorSupport::Device::State::Booted)
            {
                strm.Printf(" state = booted");
            }
            strm.Printf("\nType \"platform connect <ARG>\" where <ARG> is a device UDID or a device name to disconnect and connect to a different device.\n");

        }
        else
        {
            strm.Printf("No current device is selected, \"platform connect <ARG>\" where <ARG> is a device UDID or a device name to connect to a specific device.\n");
        }

    }
    else
    {
        strm.Printf("No devices are available.\n");
    }
#else
    strm.Printf(UNSUPPORTED_ERROR);
#endif
}

Error
PlatformAppleSimulator::ConnectRemote (Args& args)
{
#if defined(__APPLE__)
    Error error;
    if (args.GetArgumentCount() == 1)
    {
        if (m_device)
            DisconnectRemote ();
        PlatformAppleSimulator::LoadCoreSimulator();
        const char *arg_cstr = args.GetArgumentAtIndex(0);
        if (arg_cstr)
        {
            std::string arg_str(arg_cstr);
            CoreSimulatorSupport::DeviceSet devices = CoreSimulatorSupport::DeviceSet::GetAvailableDevices();
            devices.ForEach([this, &arg_str](const CoreSimulatorSupport::Device &device) -> bool {
                if (arg_str == device.GetUDID() || arg_str == device.GetName())
                {
                    m_device = device;
                    return false; // Stop iterating
                }
                else
                {
                    return true; // Keep iterating
                }
            });
            if (!m_device)
                error.SetErrorStringWithFormat("no device with UDID or name '%s' was found", arg_cstr);
        }
    }
    else
    {
        error.SetErrorString("this command take a single UDID argument of the device you want to connect to.");
    }
    return error;
#else
    Error err;
    err.SetErrorString(UNSUPPORTED_ERROR);
    return err;
#endif
}

Error
PlatformAppleSimulator::DisconnectRemote ()
{
#if defined(__APPLE__)
    m_device.reset();
    return Error();
#else
    Error err;
    err.SetErrorString(UNSUPPORTED_ERROR);
    return err;
#endif
}


lldb::ProcessSP
PlatformAppleSimulator::DebugProcess (ProcessLaunchInfo &launch_info,
                                      Debugger &debugger,
                                      Target *target,       // Can be NULL, if NULL create a new target, else use existing one
                                      Error &error)
{
#if defined(__APPLE__)
    ProcessSP process_sp;
    // Make sure we stop at the entry point
    launch_info.GetFlags ().Set (eLaunchFlagDebug);
    // We always launch the process we are going to debug in a separate process
    // group, since then we can handle ^C interrupts ourselves w/o having to worry
    // about the target getting them as well.
    launch_info.SetLaunchInSeparateProcessGroup(true);

    error = LaunchProcess (launch_info);
    if (error.Success())
    {
        if (launch_info.GetProcessID() != LLDB_INVALID_PROCESS_ID)
        {
            ProcessAttachInfo attach_info (launch_info);
            process_sp = Attach (attach_info, debugger, target, error);
            if (process_sp)
            {
                launch_info.SetHijackListener(attach_info.GetHijackListener());

                // Since we attached to the process, it will think it needs to detach
                // if the process object just goes away without an explicit call to
                // Process::Kill() or Process::Detach(), so let it know to kill the
                // process if this happens.
                process_sp->SetShouldDetach (false);
                
                // If we didn't have any file actions, the pseudo terminal might
                // have been used where the slave side was given as the file to
                // open for stdin/out/err after we have already opened the master
                // so we can read/write stdin/out/err.
                int pty_fd = launch_info.GetPTY().ReleaseMasterFileDescriptor();
                if (pty_fd != lldb_utility::PseudoTerminal::invalid_fd)
                {
                    process_sp->SetSTDIOFileDescriptor(pty_fd);
                }
            }
        }
    }

    return process_sp;
#else
    return ProcessSP();
#endif
}

FileSpec
PlatformAppleSimulator::GetCoreSimulatorPath()
{
#if defined(__APPLE__)
    Mutex::Locker locker (m_mutex);
    if (!m_core_simulator_framework_path.hasValue())
    {
        const char *developer_dir = GetDeveloperDirectory();
        if (developer_dir)
        {
            StreamString cs_path;
            cs_path.Printf("%s/Library/PrivateFrameworks/CoreSimulator.framework/CoreSimulator", developer_dir);
            const bool resolve_path = true;
            m_core_simulator_framework_path = FileSpec(cs_path.GetData(), resolve_path);
        }
    }
    
    return m_core_simulator_framework_path.getValue();
#else
    return FileSpec();
#endif
}

void
PlatformAppleSimulator::LoadCoreSimulator ()
{
#if defined(__APPLE__)
    static std::once_flag g_load_core_sim_flag;
    std::call_once(g_load_core_sim_flag, [this] {
        const std::string core_sim_path(GetCoreSimulatorPath().GetPath());
        if (core_sim_path.size())
            dlopen(core_sim_path.c_str(), RTLD_LAZY);
    });
#endif
}

#if defined(__APPLE__)
CoreSimulatorSupport::Device
PlatformAppleSimulator::GetSimulatorDevice ()
{
    if (!m_device.hasValue())
    {
        const CoreSimulatorSupport::DeviceType::ProductFamilyID dev_id = CoreSimulatorSupport::DeviceType::ProductFamilyID::iPhone;
        m_device = CoreSimulatorSupport::DeviceSet::GetAvailableDevices().GetFanciest(dev_id);
    }
    
    if (m_device.hasValue())
        return m_device.getValue();
    else
        return CoreSimulatorSupport::Device();
}
#endif

